Space Hulk Ascension

Adapting one of the world’s most popular tabletop RPGs into an equally paced video game is surely no small feat. The amount of lore and detail on offer to anyone foolhardy enough to take on Warhammer 40K is stupendously incalculable, with instruction manuals, codex’s, novels, animated movies and, of course, video games all having worked to make the universe that knows only war horrendously large.

Space Hulk Ascension does well to stick to the mindset required to play the original game, with More >

Sneaky Sneaky

Sneaky Sneaky is a lot of things.Firstly, Sneaky Sneaky is a truly “modern” game, evidenced by the fact that its got an XP system, a leveling mechanic, gear upgrades and some smart Steam achievements. There is the typical hiding-in-bushes stealth and avoiding line-of-sight gameplay, you have the omnipresent bow in your arsenal and you can stealth kill enemies.

In short, all things that have become the status quo, the sort of seemingly profound complexity that excites and gives a sense of More >

Pitiri 1977

In 1977, a young boy watches helplessly as his brother is kidnapped by a strange alien creature. He sets out to look for him, soon finding himself transported to a derelict space station crawling with broken robots and insectoid monsters. His journey plays out as a puzzle-platformer, in which he must gather special powers – including telekinesis and weightlessness - in order to overcome obstacles and enemies.

Despite an interesting premise, Pitiri 1977 falters significantly in its execution. More >

Randal’s Monday

Crammed with geek culture references, Randal’s Monday shows potential as a point-and-click adventure game, but fails to deliver an engaging or innovative experience. You play Randal, who, after stealing his best friend’s engagement ring, awakens to discover that the ring is cursed and his friend is dead. Randal is forced to live that Monday repeatedly, Groundhog Day-style, until he sets everything right.

The overall story is promising, but its writing is simultaneously obnoxious and lacking in More >

The Shopkeeper

The Shopkeeper touts itself as a “point-and-click narrative game”, and I can confirm that the playing of this game does involve pointing and clicking. However, do not make the mistake of thinking this belongs in the same category as the Broken Sword series or any of the old LucasArts classics; not only is there barely a narrative, but to call this a game would be too generous.

The “game” drops you into an antique store with no explanation as to what to do. You can click on items in the store to More >

Papers, Please

Papers, Please occupies that uncomfortable space where your moral convictions affect your gameplay. Despite being a bureaucracy sim, it has engaging mechanics, a cracking pace and a tragic and revealing narrative.

Set in 1982, you play an immigration inspector in Arstotzka, a fictional, Soviet-like country. As would-be immigrants step up to your booth, you cross-reference their documents with your rulebook to ensure their papers are in order. If they are, you stamp their passport and return it. More >

Pix the Cat

Pix the Cat is both a serious evolution and a sincere eulogy. For everything that is evolutionary about it – like the ultra clever level design – there is an equal measure of eulogistic components – the wealth of unlockable modes, music and emcees – that pay homage to the gold old days when games used to be feature-complete and mysterious.

You control Pix (understandably), Pix is a cat (obviously) and Pix must gather eggs and harbor them to safety (because why not!). And that’s how far the More >

Starpoint Gemini 2

Starpoint Gemini 2 certainly doesn’t lack for scope or ambition. It sticks you in a spaceship, sends you out into a massive universe, and encourages you to go do whatever you want. You’re free to spend your time trading between stations, mining asteroids, protecting convoys, smuggling, blowing up your enemies, or whatever else takes your fancy. The problem is, none of it is any fun.

While there’s an impressive variety of things to do, the result is a game stretched too thin. No individual More >

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