In 1977, a young boy watches helplessly as his brother is kidnapped by a strange alien creature. He sets out to look for him, soon finding himself transported to a derelict space station crawling with broken robots and insectoid monsters. His journey plays out as a puzzle-platformer, in which he must gather special powers – including telekinesis and weightlessness - in order to overcome obstacles and enemies.
Despite an interesting premise, Pitiri 1977 falters significantly in its execution. More >
Crammed with geek culture references, Randal’s Monday shows potential as a point-and-click adventure game, but fails to deliver an engaging or innovative experience. You play Randal, who, after stealing his best friend’s engagement ring, awakens to discover that the ring is cursed and his friend is dead. Randal is forced to live that Monday repeatedly, Groundhog Day-style, until he sets everything right.
The overall story is promising, but its writing is simultaneously obnoxious and lacking in More >
The Shopkeeper touts itself as a “point-and-click narrative game”, and I can confirm that the playing of this game does involve pointing and clicking. However, do not make the mistake of thinking this belongs in the same category as the Broken Sword series or any of the old LucasArts classics; not only is there barely a narrative, but to call this a game would be too generous.
The “game” drops you into an antique store with no explanation as to what to do. You can click on items in the store to More >
Papers, Please occupies that uncomfortable space where your moral convictions affect your gameplay. Despite being a bureaucracy sim, it has engaging mechanics, a cracking pace and a tragic and revealing narrative.
Set in 1982, you play an immigration inspector in Arstotzka, a fictional, Soviet-like country. As would-be immigrants step up to your booth, you cross-reference their documents with your rulebook to ensure their papers are in order. If they are, you stamp their passport and return it. More >
Pix the Cat is both a serious evolution and a sincere eulogy. For everything that is evolutionary about it – like the ultra clever level design – there is an equal measure of eulogistic components – the wealth of unlockable modes, music and emcees – that pay homage to the gold old days when games used to be feature-complete and mysterious.
You control Pix (understandably), Pix is a cat (obviously) and Pix must gather eggs and harbor them to safety (because why not!). And that’s how far the More >
Starpoint Gemini 2 certainly doesn’t lack for scope or ambition. It sticks you in a spaceship, sends you out into a massive universe, and encourages you to go do whatever you want. You’re free to spend your time trading between stations, mining asteroids, protecting convoys, smuggling, blowing up your enemies, or whatever else takes your fancy. The problem is, none of it is any fun.
While there’s an impressive variety of things to do, the result is a game stretched too thin. No individual More >
The video game industry is, like fashion, an industry about trends. We’ve had the mascot-3D-platformer craze, the rise and fall of the music game, the saturation of fighting games in the arcades, and we are currently living the “first-person shooters are better than everything else” phase. But there was a time when point-and-click adventure games were kings, poster-child of what the medium could achieve in terms of narrative and character development. It was the early days of PC gaming and More >
Schein has already won a half dozen or more awards and rightly so. Playing heavily on a sense of lonely unease and precision platforming Schein challenges the player to unravel the mysteries at the heart of the swamp. Schein takes place in a swamp, where a weary father relentlessly searches for his missing son. As his resolve threatens to fade entirely he finds a strange light and approaches.
Right from the get go Schein makes great use of communicating visually with the player; Painted in More >