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After the conclusion of the Gears of War trilogy in 2011, it seemed as if the tale of Gears had ended. So naturally the announcement of Gears of War Judgment  was met with deserved skepticism. That being said, Gears of War: Judgment is able to stand on its own as one of the most interesting and refined games of the franchise.

Gears of War: Judgment  shows a world not yet in shambles from the locust horde. The game tells the story of how Lt. Baird was de-ranked for what he did in Halvo Bay. The main plot of the game flows nicely in typical Gears fashion. Never does it feel rushed or does it drag and while it does not carry the same impact that Gears of War 3 had it satisfies none the less.

Some main mechanics of Gears of War have changed with this iteration. D-pad functionality has been eliminated in place of a more modern control scheme. This is not a bad thing in itself but it would have been nice to be able to use the original control scheme as well. The game also uses a unique spawn system that increases in difficulty if the game detects you are doing exceptionally well.

To add more challenge, declassified missions are added. these mission variants add extra parameters such as shotguns only or limited visibility. To rank all of this a star system has been added that lets the player accumulate a higher score for better skill.

The multiplayer of Judgment is more team based than Gears of War has ever been. The two new modes are Survival and Overrun. Overrun is a class based mode where the COG must defend a base from the Locust who are also players. Survival mode is similar to Overrun just without player controlled Locust and a 10 round limit. Both modes give a lot of fun tactical moments but unfortunately the rest of  multiplayer is extremely barebones with limited character unlocks and other simple game modes.

Gears of War: Judgment is an amazing game that still manages to add innovative gameplay mechanics to change up the traditional formula and keep things interesting.

Gears of War: Judgment review info: