When you first heard of Halo: Spartan Assault, you probably (like me) assumed it was a lower priority first-person shooter to keep us busy while waiting for Halo 5. Well, you’re not that far off. First of all, it’s actually a top-down twin stick shooter exclusive to Windows 8 computers, tablets, and phones.

Story-wise, Spartan Assault isn’t as fleshed out as Halo 4, but it still does a good job at letting you know what’s going on. The game takes place in between Halo 3 and 4. Like I said, the story could use a little work and it felt like I was just going through the same stages over and over again without any plot backing up these pointless endeavors. Yeah, I said endeavors. Sue me.

Surprisingly, the new top down perspective does little to change the experience. Sure, it’s totally different from previous Halo titles, but thanks to familiar ambient sound effects, the art style, and of course, the weapons, it feels very much like any other game in the series. You can still melee, chuck grenades, and activate armor abilities, so it’s really not that different. One thing that really disappointed me is the fact that there’s no online multiplayer. This is a Halo game! Where’s the multiplayer?!

To be honest, the game runs really well. Gameplay-wise, it’s very reminiscent of Dead Nation, or for you younger gamers, Clone Wars Adventures. Graphically, Halo: Spartan Assault looks great. I usually don’t see this much detail in titles like this. A lot of the locations you’ll be visiting are similar to maps in Halo 3, so there’s a bit of a nostalgia factor.

My biggest gripe about the game is the touch screen controls on tablets and phones. They just don’t work. This is something I believe could have been vastly improved. If you have the choice, buy it for PC.

Overall, this is a Halo game. Despite the new perspective, you’ll never forget that. If you have a Windows 8 computer, the game is definitely worth it. On the other hand, if you only have a phone or tablet, save your money.

Halo: Spartan Assault review info: