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Let’s cut to the chase. Outlast is the scariest game I have ever played. While something like Silent Hill or Amnesia tries to scare you with paranormal occurrences, Outlast knows the more realistic, the more human, the enemy is, the more we’ll be scared. And does this masterfully.

You play as Miles Upshur, a journalist investigating the Mount Massive Asylum in Colorado. There he enters the building and finds himself locked in. The only way out is in. It doesn’t take long for Miles to realize that he made a mistake coming here. The place is filled with insane patients, some of which are longing to rip your torso from your head (literally).

As the game tells you early on, you have three options: run, hide, or die. Your only asset is a camera. While it has a regular mode, you’ll spend most of your time using it’s night vision mode which turns the darkness into a creepy shade of green which, by the way, just adds to the atmosphere. Unfortunately for you, the camera runs on batteries hidden in the environment, so sometimes you would have to reload a save file and try again.

Mount Massive Asylum is filled with tons of enemies and also tons of places to hide. If you can outsmart the psychos chasing you down a hall, you might have enough time to hide in a locker or under a bed which may or may not, depending on if he saw you, trick him into thinking you’re gone.

Now, this is a horror game and Outlast delivers in that regard spectacularly. There’s a great mix of scripted jumpscares and moments of terror and adrenaline as you get chased by big mutants with a club. There is a story to Outlast, if you take the time to explore it. Documents are hidden around the environment that provide info about what happened in this dreadful place.

Outlast is amazing, but it is also scary as all hell. It’s one of those games that I simultaneously love and hate. If you want horror, Outlast is where it’s at.

Outlast review info: