Posts tagged something special
Once upon a time, there was a studio called TellTale that made great games. They had received accolades in the past for an adaptation of a popular zombie story, but this new adventure that they were tackling was much different. The concept is easy: all of the fairy-tale creatures and people that you grew up reading about as a child were exiled from their homelands, and now reside in upstate New York, getting by day to day in our mostly mundane world.
You take on the role of Bigby Wolf, (The Big Bad Wolf of ‘3 Little Pigs’ and ‘Red Riding Hood’ fame). He was once the most feared of all the fictional fables, but now he lives and works as the sheriff of ‘Fabletown’, attempting to keep order in whatever fashion the player chooses.
Visually, this game is gorgeous. The aesthetically pleasing cel-shaded graphics are not to be missed. It looks like a living, breathing version of the comic book that it is based upon.
Voice acting is absolutely five star quality. The voices match the characters perfectly, with special recognition going to Bigby and Snow White.
The gameplay is interesting, as it gives you freedom to choose Bigby’s responses in conversation, which is the main proponent of forwarding the storyline of the game. The choices you make directly affect the outcome of future incidents, and how other characters will act towards you. This makes for some fun replayability, especially if you are going after all of the achievements. What makes this game extra-special would be the fun little connections fans of the comic book series will find.
The fighting in The Wolf Among Us takes place mostly through quick time events, but the tactic doesn’t feel overused, and the battles are fast and frantic, with many a button to be mashed. The only flaws with this game were a few technical hiccups involving frame-rate issues, but they honestly did not impede my enjoyment of the game.
I played it through in a single session, but I only paid $4.99 for it. I can’t even get a good latte for that price, so a couple of hours of superb storytelling and excellent gameplay had me satisfied for the price of the game…And I CANNOT wait until the next instalment is available. And if you like the game, then definitely check out the comic!
The Stanley Parable tells us the story of a man of no importance. He is the typical office worker no one notices, pushing buttons randomly on a computer in his office. However, one day Stanley realizes something is not right. He isn’t getting any orders from his superiors and his co-workers have mysteriously vanished. This is where you take control in this strange FPS-adventure game.
Released as a Half Life 2 mod at first, it has become a game on its own by now. There’s no shooting bad guys or buying upgrades here, heck, you can’t even jump! This game is about exploration and telling a story (many stories, actually) in a unique way. Right away, you are introduced to the narrator who keeps commenting on your every move and also tries to force you in the direction of the perfect story. You may do things exactly the way he’s describing them and you will see the ending right away.
Well, that’s one ending to be honest and the game restarts immediately, playing with your curiosity. “OK, let’s begin again! What if I go through the other door, or just simply stand here for a while?”- You might wonder. And yes, almost every little decision changes the outcome of events and, despite his efforts to keep you on track you can do the exact opposite what the narrator wants you to do.
Endings can be funny, sad, surreal, some of them are chaotic, others philosophical or outright creepy. You will explore basements, unfinished levels, a destroyed story falling to pieces, also a little slice of Minecraft and Portal and much more. Starting over again is the only way to find out more about Stanley, the narrator and the strange events taking place in the building but there is no “ultimate explanation”, only possibilities.
The Stanley Parable is far from beautiful but it uses graphics as a very powerful tool of expression and that is more than enough in the case of an indie game. Kevan Brighting provides an excellent voice for the narrator and also the pieces of music used in the game are very well chosen.
Being one of the most unique games I have ever played, The Stanley Parable makes you think about decisions and their consequences and has some important messages for the audience while also being a parody of video games as well.
Let’s cut to the chase. Outlast is the scariest game I have ever played. While something like Silent Hill or Amnesia tries to scare you with paranormal occurrences, Outlast knows the more realistic, the more human, the enemy is, the more we’ll be scared. And does this masterfully.
You play as Miles Upshur, a journalist investigating the Mount Massive Asylum in Colorado. There he enters the building and finds himself locked in. The only way out is in. It doesn’t take long for Miles to realize that he made a mistake coming here. The place is filled with insane patients, some of which are longing to rip your torso from your head (literally).
As the game tells you early on, you have three options: run, hide, or die. Your only asset is a camera. While it has a regular mode, you’ll spend most of your time using it’s night vision mode which turns the darkness into a creepy shade of green which, by the way, just adds to the atmosphere. Unfortunately for you, the camera runs on batteries hidden in the environment, so sometimes you would have to reload a save file and try again.
Mount Massive Asylum is filled with tons of enemies and also tons of places to hide. If you can outsmart the psychos chasing you down a hall, you might have enough time to hide in a locker or under a bed which may or may not, depending on if he saw you, trick him into thinking you’re gone.
Now, this is a horror game and Outlast delivers in that regard spectacularly. There’s a great mix of scripted jumpscares and moments of terror and adrenaline as you get chased by big mutants with a club. There is a story to Outlast, if you take the time to explore it. Documents are hidden around the environment that provide info about what happened in this dreadful place.
Outlast is amazing, but it is also scary as all hell. It’s one of those games that I simultaneously love and hate. If you want horror, Outlast is where it’s at.
Have you played any of the Megaman games? If you have, you’ve already got a pretty good idea of what Gunman Clive’s gameplay is like. There has been a shortage of western games lately. So how do we bring the genre back to popularity? Let’s make a really good handheld game that anyone can enjoy. Like I already said, this is basically a western version of Megaman. Your only controls are move, jump, and shoot. Just like Megaman, the game is pretty dagnabbin’ hard. See what I did there?
The graphics are great. The art style works perfectly with the mood of the game. It screams “western” like no other game I’ve played before. The enemies in Gunman Clive can be pretty unfair. I mean, losing health by walking into a duck? Yeah, that’s unfair. Most of the other cowboys you’ll be fighting have small pistols that won’t take too much health away when you are shot. There’s also “bosses” that will throw grenades at you that can really diminish your health bar.
Yes, also like Megaman, the game is frustrating as heck. Sometimes, I’d have to go through levels several times over just to get them right. On normal difficulty, the game takes roughly two hours to complete. This is one of those games that uses a touch screen D-Pad and it actually works surprisingly well. The only times I had issues was when my thumbs got sweaty, but of course, that’s my fault.
For only $2, Gunman Clive is a great buy. I might not last you more than a few hours, but you’ll want to go back and play it some more when you’re done.
Electronic Super Joy markets itself as “the unholy merging of Super Meat Boy & Super Hexagon.” Now as I myself have never played either game, I hear good things about them. I do not know how it compares to those games, but ESJ is definitely good.
ESJ has you on a quest to recover your posterior from the Groove-Wizard. The journey there is bumpy and turbulent, but at least the music is nice. ESJ boasts a soundtrack that is worthy of an underground teen dance club – full of electric sounds and beats. This could be a maker or a breaker for the game, however. If you are not into that type of music, it will get annoying very quickly. But if those are your tunes, enjoy the ride. The music is diverse and appropriate for the situations, being serene when it needs and obnoxious when it has the right to be. Everything on screen seems to dance along with the music.
The graphics are classic pixel. This appeals to many people, but some may be getting sick of it. Here, it does Electronic Super Joy justice because I cannot picture what other graphical style this game would employ. It fits the theme and the feel of the game, proving to compliment the experience. It has its own style and the colors and presentations of such are amazing – I was particularly impressed when parts of the level would disappear with the lights.
Difficulty in this game can be frustrating at times. The game is still fun, but be prepared to die like this is Dark Souls. On some levels, I would die at least thirty times before I finally hit that next check point. Yet, I never wanted to stop trying, which is definitely a plus. The game may drive you crazy at some parts, but you know there’s always a fun part coming up.
ESJ combines pixels, dance music and its own unique style to create a game worth playing. This title is definitely good, not the best, but definitely deserving of recognition. Platforming will always be a thriving genre, and games like this help to make immortal that legacy.